27 March 2009

ANIMATION

Haharr, there be animation at the end of this tunnel!

I've finally, finally managed to crack out my first little snippet of animation. That's right. So here's a whole 6 seconds in fully rendered glory - there's some things that need changing, like adding a bit more to the facial expressions, and fixing some 'popping' with the curve editor. And editing that terrible grass. But consider this my first, keyed out sample. My gift to you. It's been a long time coming. Stay tuned for more!


Untitled from Rich Hallsworth on Vimeo.

2 March 2009

Still coming along....



Well things have been inevitably slow, but progress is being made! The hunter model is finished, rigged, just need to do the morph targets for facial expressions and he's laughing, the girl is getting there... the bear needs some edge loops reworking and then a basic rig, which shouldn't take too long........................ ahem.

As for locations, the cave is finished as you've seen, and the pit is just about there too. I figured out the best way to model trees.. and this is how it's looking. Without lighting might I add, so excuse the shoddy render - but you get the idea. I'm thinking I might make the leaves not cast shadows, and use an ambient shadow map instead, or my GPUs gonna melt. Anyway, back to the grind stone.