24 January 2009

Smoke screen

Just a quick little Comp test - using particle effects in AfterEffects for maximum control AND the glow on the fire also comped as a seperate layer, with the 'wiggle' expression controlling its Opacity. I think the smoke needs slowing down a bit and being a bit whispier, but for a first attempt I was quite happy.

Also lowered the daylight a bit to make the cave slightly more visible.

edit: However the more I look at it the more I think I prefered the light in the previous shot, had a lot more character. Ahh well, I'll change that back.


cave test from Rich Hallsworth on Vimeo.

22 January 2009

Cave-tastic!

Here's a little test render, but riddle me this, it took 6m23 to churn out. That's partly down to my slow ass PC, but is that acceptable? I don't know, I'll have a little tweak I think.

20 January 2009

Bear Necessities

My male character model was stressing me out, so I thought I'd get the bear out of the way as a) I knew it would be easier, and b) I actually enjoy modelling anything that isn't human. It needs a rig still but for a days work, meet: the bear.





It's not looking too fearsome at the moment but I put that down to it's stance. And besides, who said it had to be fearsome, the bear's the victim here!

5 January 2009

Animatic v2.0

In all honesty, not a lot has changed in this version, the timings are slightly different to accomodate for a title at the beginning and the end section has been shrunk a little to allow for more action in the middle. That and a little bit of colour has been splashed in but things have been admittedly slow and so I'm really only putting this up for the purpose of the music composition.


Hunter Animatic v2 from Rich Hallsworth on Vimeo.