11 November 2008

Location, location, location

Thinking about the scenes that I'll be having in my film... these guys are hunters. Whilst yes you can hunt in the open with no cover, it's generally recognised as being something carried out in the wilderness, perhaps a vast forest or jungle - basically somewhere with trees. Ok so CGI... that could get a bit render-intensive. Unless... I stylise.

One of the most memorable examples I can think of are those from Ice Age 2. The forests aren't densely populated with trees, but you still get a feeling for the size of them, by which I mean the area they cover. The tree models are simple, not an excessive amount of foliage because it's not needed - that can be hinted at with shadow maps. But they're still really effective. So I think this is where I'll be kick starting my location design ideas from.

2 comments:

RealitySwitch said...

Hello, 'tis Mr Ferry here.

Suggesting at the foliage is a good idea rather than showing a shit load of leaves, however, I remember from reading your script that there are some scenes where your characters are looking up (or at least I think so).. presumably you're going to have to concede that those scenes will need foliage? or do you have another plan for those bits?

Rich Hallsworth said...

Ahh good to see you on here Bob and thanks for the feedback.

You're right there's a scene infact where the two main characters are climbing through the trees, but I think I could shoot this to appear that they are still only climbing through a mid-level tree range (much less leaves!), rather than a fully fledged canopy. I guess the main point was that I will be aiming at a much more stylised approach to environment designs, relying heavily on matte backgrounds and perhaps even a thick 'haze' to push the depth of the forest, as opposed to worrying too much about the density of trees. Also I think by minimising the number of trees I actually model, I reckon I could get a lot more creative with the composition of the shot. Less is more!